Formats supported: .FLV or .SWF
Max File Size 1.5MB
Submit .FLV file to the following specification
Video Length - Max :30
- Dimensions - 640x360
- Frame Rate - same as source or 1/2 of source (15-30 fps)
- Video Data Rate - 352kbps
- Audio Data Rate - 48kbps
- Total Data Rate - 400kbps
- Keyframe - every 30 - 60 frames (2 seconds)
- File format required - FLV, Flash 7 or Flash 8
- It is recommended to crop to TV-Safe Area and de-interlace.
- Video Ad is clickable, please supply a click-thru URL.
- Video should not include a leader.
Submit .SWF file to the following specification
Video Length- Max :30
- Dimensions - 640x360
- Frame rate - 30 fps
- The length of the main timeline dictates the duration of the ad. A 300 frame movie will last 10 seconds (300 frames at 30 fps). Even if all animation is done inside movie clips, the main timeline needs to be extended to the length the ad should play.
- Requires a 480x360 rectangle with a top left registration point at (0, 0) drawn on stage for the whole movie. This can have opacity of 0%, but must be present so the players can size the movie properly.
- Content should begin on or after frame 5. At this point, content can be inset from the stage borders or extend outside them without it affecting sizing.
- A stop(); action should be placed in the final frame on the main timeline.
- All code should be Actionscript 2.0.
- Must not reference level 0 in Actionscript.
- Must not change player quality with Actionscript.
- SWFs should be exported for Flash Player 7 or Flash Player 8.
- Preloaders are built into the players, so should not be present in the movie.
Formats supported: .SWF or .JPG/.PNG/Static .GIF
Max File Size 40K
IMPORTANT: SPEED Video Players are a Flash based platform and can only accept Flash or non-progressive .jpg ads
Submit .SWF file to the following specification
- Dimensions - 300x250
- Frame Rate - 30 fps
- File Format Required - SWF, Flash 8
- 3rd Party Serving - A single redirect to the creative asset and/or the use of 1x1 tracking pixels and click tags is permitted. Any other creative tags (JavaScript, HTML, Iframe/llayer) are not permitted.
- All code should be Actionscript 2.0.
- No max animation length.
- Requires a rectangle with a top left registration point at (0, 0) drawn on stage for the whole movie. The rectangle should be the desired size of the ad. This bounding box can have opacity of 0%, but must be present so the players can size the ad properly.
- Actual ad content should begin on or after frame 5. At this point, content can be inset from the stage borders or extend outside them without it affecting sizing.
- References should not be made to _root unless _lockroot=true. It is recommended that relative paths be used instead.
- Must not reference level0 in Actionscript.
- Must not change player quality with Actionscript.
- As of our current release, you are able to manage a single-click through URL in Flash units, based on the spec below:
IMPORTANT: Using this code allows for much easier trafficking of a click through URL. To add this code, you can apply the first sample directly to the button (typically covering the stage), or add the second sample to frame 5 of the "code" layer of the Flash template provided by SPEED.
Add an invisible button over the stage, making the entire area of the banner clickable. Attach the following getURL() call to the button's release event. One option is to add the code to the button itself:
on (release) {
getURL(clickTag, "_blank");
}
Another option would be to name the button instance and attach the onRelease handler through code. In the following case, the button has been given the instance name "clickTag_bn" in the Flash IDE properties panel. This code would then be placed on the button's parent timeline:
clickTag_bn.onRelease = function() {
getURL(clickTag, "_blank");
};
In both of these cases, the clickTag variable will be undefined at the time of compiling, but will be populated dynamically with a value at run-time by the SPEED video player. This allows the click-through URL to be modified at any time during a campaign, as opposed to hard-coding the URL in the .swf file. The second parameter of the getURL() command ("_target") is required as it ensures that the URL call will be made in a new browser window and the SPEED video player experience will not be disturbed.
IMPORTANT: Writing methods and properties to any Flash object's prototype property will cause it to be added to all instances of that object. As such, it is strongly discouraged that the prototypes of Flash's built-in objects like MovieClip, TextField or Button are modified in the creatives. Doing so will modify all instances of these objects in the SPEED video player, bloating the player and possibly causing erratic behavior. The recommended method for developing in Flash using ActionScript 2.0 is that prototypes are not modified and that instead classes are created that extend the built-in objects.
Submit .JPG/.PNG/Static .GIF file to the following specification
- If using a .JPG, it must be non-progressive
- If using a .GIF, it must be not be animated
- Dimensions - 300x250
Formats supported: .SWF or .JPG/.PNG/Static .GIF
Max File Size 40K
IMPORTANT: SPEED Video Players are a Flash based platform and can only accept Flash or non-progressive .jpg ads
Submit .SWF file to the following specification
- Dimensions - 468x60
- Frame Rate - 30 fps
- File Format Required - SWF, Flash 8
- 3rd Party Serving - A single redirect to the creative asset and/or the use of 1x1 tracking pixels and click tags is permitted. Any other creative tags (JavaScript, HTML, Iframe/llayer) are not permitted.
- Requires a rectangle with a top left registration point at (0, 0) drawn on stage for the whole movie. The rectangle should be the desired size of the ad. This bounding box can have opacity of 0%, but must be present so the players can size the ad properly.
- Actual ad content should begin on or after frame 5. At this point, content can be inset from the stage borders or extend outside them without it affecting sizing.
- References should not be made to _root unless _lockroot=true. It is recommended that relative paths be used instead.
- Must not reference level0 in Actionscript.
- Must not change player quality with Actionscript.
- As of our current release, you are able to manage a single-click through URL in Flash units, based on the same specs above with the 300x250 expandable.
Submit .JPG/.PNG/Static .GIF file to the following specification
- If using a .JPG, it must be non-progressive
- If using a .GIF, it must be not be animated
- Dimensions - 468x60
Formats supported: .SWF or .JPG/.PNG/Static .GIF
Max File Size 40K
IMPORTANT: SPEED Video Players are a Flash based platform and can only accept Flash or non-progressive .jpg ads. SPEED will serve all ad units directly from our servers including video and banner ad units. Please submit the original .SWF or non-progressive .JPG creative files and not a redirect. 3rd party ad tags are NOT permitted for serving this unit.
Submit .SWF file to the following specification
- Dimensions - 480x90
- It is not recommended to design an overlay creative as a rectangle with hard, straight edges in order for the creative to format properly across players with different aspect ratios.
- Frame Rate - 30 fps
- Requires a rectangle with a top left registration point at (0, 0) drawn on stage for the whole movie. The rectangle should be the desired size of the ad (typically 480x90 for overlay ads). This bounding box can have an opacity of 0%, but must be present so the players can size the ad properly.
- The length of the main timeline dictates the duration of the overlay. A 300 frame overlay will last 10 seconds (300 frames at 30 fps). Even if all animation is done inside movie clips, the main timeline needs to be extended to the length the overlay should play.
- Actual ad content should begin on or after frame 5. At this point, content can be inset from the stage borders or extend outside them without it affecting sizing.
- A stop(); action must be placed in the final frame on the main timeline.
- All code should be Actionscript 2.0.
- As of our current release, you are able to manage a single-click through URL in Flash units, based on the same specs above with the 300x250 expandable.
Submit .JPG/.PNG/Static .GIF file to the following specification
- If using a .JPG, it must be non-progressive
- If using a .GIF, it must be not be animated
- Dimensions - 480x90
Formats supported: .SWF or .JPG/.PNG/Static .GIF
Max File Size 40K
IMPORTANT: SPEED Video Players are a Flash based platform and can only accept Flash or non-progressive .jpg ads
Submit .SWF file to the following specification
- Dimensions - 988x521
- Frame Rate - 30 fps
- Requires a rectangle with a top left registration point at (0, 0) drawn on stage for the whole movie. The rectangle should be the desired size of the ad (typically 480x90 for overlay ads). This bounding box can have an opacity of 0%, but must be present so the players can size the ad properly.
- Actual ad content should begin on or after frame 5. At this point, content can be inset from the stage borders or extend outside them without it affecting sizing.
- All code should be Actionscript 2.0.
- Currently, if you want one, or multiple, click-thru URLs associated with a Flash unit, you must hard-code the click-thru information into the Takeover. Currently, the clickTag functionality that exists in other .swf units does not work for the Takeover.
- If you are only trafficking a JPEG with only one click-thru URL, you can manage it through your ad serving solution.
Submit .JPG/.PNG/Static .GIF file to the following specification
- If using a .JPG, it must be non-progressive
- If using a .GIF, it must be not be animated
- Dimensions - 988x521
- The unit is clickable, and can be managed through an ad serving solution.